As mentioned earlier I had lunch with the Shadowrun team today. I was invited over to FASA studios (part of the Microsoft Game Studios) because I'd had some passionate things to say about their new game. I also brought along a couple of other gamers: Adam and Tim who are also long term SR fans. Although I should point out that we are NOT rapid fans. I'm actually selling up my Shadowrun books since I'm playing less RPGs nowadays. If anyone is interested please email me. I'll cut you a special deal if you work for FASA (I'll even through in a receipt so you can expense it).
At first I was a little nervous and hoping I wouldn't have to invole the name of Robert Scoble to avoid any blog induced retribution. Fortunately everything was very friendly and light hearted so there was no need for Robert to appear in a super hero costume.
So I played the game and let just say this: it's good. Yes folks: it's share price increasingly good. I can't blog about specific features but I can say I enjoyed it and I have low pain threshold for crappy games. It is an excellent and well thought out squad based shooter. It will appeal to PC and Xbox gamers alike and shared PC/Console gamespace will change the way people think about online gaming.
Now, on to the difficult bit: The Shadowrun universe. I know have a good understanding of how the team arrived at the current storyline (why a squad based shooter actually needs one is a matter of debate). I have to say that the game itself actually works really well in 2050 'classic' Shadowrun. There are couple of tweaks (needed for a squad shooter - but these are entirely neccessary and forgivable). The stuff which was shown at E3 does not do justice to this game. Here is a quick summary of the 'fan offensive' level of the game:
Artwork: Feels like Shadowrun. Good Job! The SR universe has a lot of different types of artwork (as Tim pointed out yesterday). From the gritty stuff in the early source books to the more cartoonish work in the more recent editions.
Gameplay: Feels like Shadowrun. One particulary moment struck me as 'very' Shadowrun: When I saw an Elf meld through a wall carrying a submachingune.
Backstory: Needs some work here. A bit of butchered Shadowrun. My advice to FASA: Cut it out. You don't need much backstory for a squad shooter!
Tags:
shadowrun fasa microsoft